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Bartlett School of Architecture, UCL

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PathwayTwo

Hegemony of Vision – Work in Progress Report

April 28, 2020 | | 2 Comments

The Hegemony of Vision’ refers to the preference of vision over the other senses in contemporary culture. This mixed-reality installation questions the relationships between our senses, particularly touch, which is frequently excluded from fine art and interactive contexts. Guided in … Read More

println(humanBehaviour); work in progress

April 28, 2020 |

What can we learn from observations of the everyday? As designers, we are keen to explore the political power of small scale actions and how the recognition of others’ idiosyncrasies can facilitate an understanding of another.

Making the Familiar … Read More

The presence of animated objects in Performing Arts

October 27, 2019 |

The use of artefacts has played an essential role in the evolution of the Performing Arts. Their original appearance in the field was associated with ceremonies and rituals carried out by ancient cultures. They were used as healing and prediction … Read More

Enhancing a Sense of Presence: An Insight into the Impact of Interactive Visual Experiences on States of Human Consciousness

October 10, 2019 |

This thesis seeks to address the nature of the interactive relationship between a human and a choreographic installation. Placed in the context of an increased dissemination of modern technology that reduces an individual’s sense of presence within the space that … Read More

An Exploration of Sensory Design: How Sensory Interaction Affects Perceptual Experience in an Immersive Artwork

October 7, 2019 | | 2 Comments

 

“You are a multisensory being. So why is it that so much of our media only play to one or two of those senses? We are engaging more of our body, more of our brain and we … Read More

Fourth Wall – work in progress

July 2, 2018 |

Fourth Wall

 as defined by D. Diderot, “On dramatic poetry”.

“Whether you write or act, think no more of the audience than if it had never existed. Imagine a huge wall across the front of the stage, separating you from … Read More

Locus – work in progress

July 2, 2018 |

Locus is a kinetic scenographic and choreographic object that blends the boundaries between the performer, audience and space. The aim of this project is to examine how could the space be transform through the movement of the body … Read More

We hack for play — work in progress

July 2, 2018 |

For the work in progress show, we hacked a bench outside our school to disrupt the otherwise ordinary activity of sitting. We are interested in making the passive activity of sitting into an active one, where people are constantly changing … Read More

Neoteny _ Work In Progress Show 2018

July 2, 2018 |

Neoteny is an exploration of the cross sensory relationship between body posture, movement and the environmental context using bio-sensing.

 

In this project I aim to create a wearable that would raise awareness of our mind … Read More

World Zero – Work in Progress Show

July 2, 2018 |

For our last progress show, we were using a Kinect and Unity to show water particles, and when you moved like the particles were moving, it created heat and caused evaporation. After this, we took out the Kinect and … Read More

(Un)Balance_ Context 1 _ Movement and Emotion

April 7, 2018 |

I am currently exploring a series of virtual and/or physical experiences aiming at altering the balance of the body. I see these as choreographic tools, pushing the participants to explore new movements and emotions. I started those investigations together with Amanda … Read More

Reverse Labs

April 7, 2018 |

Before Reverse Labs was born, Eugenio and I had an initial concept that was to create two immersive spaces that would encourage the desire to learn. One space was for an educational game and one was a ‘what if’ environment … Read More

Reverse Labs

April 7, 2018 |

How do people  Learn? How do people process information? How do people remember? and if they do, what and how much do they remember? These were some of the initial questions that drove mine and Ahrian’s research.

Quite often we … Read More

Play-Space as a Research Tool

April 7, 2018 |

We are interested in investigating the affective feedback system between body and space using a physical play landscape, outfitted with bio-sensing technology of the EEG headset. As our design project, we wanted to create a series of experiments and we … Read More

Neoteny : mechanism for rapid adaptation

April 7, 2018 |

“The philosophical question is no longer who I really am, but where I presently am.” Paul Virillo, ‘Polar Inertia’, 1990

I am interested in exploring the body movement and posture towards different environments, how they communicate with each other through … Read More

[Un] Balance : an exploration of movements and emotions through spatial experiences altering the balance of the body

April 7, 2018 |

[Un] Balance is a prototype based on the exploration of movements and emotions through spatial experiences altering the balance of the body. To approach this idea, Elyne Legarnisson and Amanda Simo have been researching about the reasons of … Read More

(Im)mobile Montage

April 6, 2018 |

‘An  architectural ensemble . . . is a montage from the point of view of a moving spectator . . . Cinematographic montage is, too, a means to ‘link’ in one point – the screen- various elements (fragments) of a … Read More

Nähe. Emotional and physical closeness

March 23, 2018 |

The German word ‘Nähe’ can be translated as closeness, nearness and affinity as well as proximity and vicinity. It therefore brings together the spatial and emotional closeness. In my research I am investigating the relationship between the two. To do … Read More