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Bartlett School of Architecture, UCL

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Work in Progress

Tangible Music Visualiser

April 23, 2018 |

This above video by Vincent Houze – created for the musical composition of Max Cooper – is one of the most successful examples I have seen visualising music digitally. The organism in the video breathes along the beat and vocal change as if … Read More

I-Zone:Immersive interactive experience of musical enjoyment

April 7, 2018 |

Proposal: To build an immersive interactive experience of musical enjoyment, by mapping the virtual environment which reacts music and actual space.

Concept Development:

When people enjoy the music privately, they still need an immersive feeling vocally and also visually … Read More

(Un)Balance_ Context 1 _ Movement and Emotion

April 7, 2018 |

I am currently exploring a series of virtual and/or physical experiences aiming at altering the balance of the body. I see these as choreographic tools, pushing the participants to explore new movements and emotions. I started those investigations together with Amanda … Read More

Smart Susan

April 7, 2018 |

The best interface is no interface” – Golden Krishna

The landscape of smart home automation today is utterly cluttered. Small and big players are struggling to get a foothold in the exponentially growing industry. The hype is very much real.

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Collaborative Interaction

April 7, 2018 |

For the end of term project fair I set up some of my collaborative control experiments which use the Kinect to track 2 or more people at once.

I am keen to start building more physical outputs for collaborative control, … Read More

Reality into Music

April 7, 2018 |

I’m interested in spatial representation of sound and translation of space into sound. I’ve been researching methods to narrate music, experimental music scores that allows interpretation of pieces by performers and visualisations of computer music which visualises music that can’t … Read More

Reverse Labs

April 7, 2018 |

Before Reverse Labs was born, Eugenio and I had an initial concept that was to create two immersive spaces that would encourage the desire to learn. One space was for an educational game and one was a ‘what if’ environment … Read More

Reverse Labs

April 7, 2018 |

How do people  Learn? How do people process information? How do people remember? and if they do, what and how much do they remember? These were some of the initial questions that drove mine and Ahrian’s research.

Quite often we … Read More

Play-Space as a Research Tool

April 7, 2018 |

We are interested in investigating the affective feedback system between body and space using a physical play landscape, outfitted with bio-sensing technology of the EEG headset. As our design project, we wanted to create a series of experiments and we … Read More

Neoteny : mechanism for rapid adaptation

April 7, 2018 |

“The philosophical question is no longer who I really am, but where I presently am.” Paul Virillo, ‘Polar Inertia’, 1990

I am interested in exploring the body movement and posture towards different environments, how they communicate with each other through … Read More

[Un] Balance : an exploration of movements and emotions through spatial experiences altering the balance of the body

April 7, 2018 |

[Un] Balance is a prototype based on the exploration of movements and emotions through spatial experiences altering the balance of the body. To approach this idea, Elyne Legarnisson and Amanda Simo have been researching about the reasons of … Read More

(Im)mobile Montage

April 6, 2018 |

‘An  architectural ensemble . . . is a montage from the point of view of a moving spectator . . . Cinematographic montage is, too, a means to ‘link’ in one point – the screen- various elements (fragments) of a … Read More

The Fourth Wall

March 25, 2018 |

Fourth Wall | “Whether you write or act, think no more of the audience than if it had never existed. Imagine a huge wall across the front of the stage, separating you from the audience, and behave exactly as … Read More

Place not Scene

March 23, 2018 |

Atmosphere, collective experience and mystery are words that I would use to describe my idealistic scenario for enjoying live music. Although such events exists and of course other factors are important, I cant help but feel disappointed when I go … Read More

My Emotive Bot

March 23, 2018 |

These last six weeks I tried to give my hacked robot behaviour and make it more alive for the person to interact with it easily. My aim was to investigate the possibility of replacing behaviour based language instead of verbal … Read More

Keepon Hack

March 23, 2018 |

Human society is a mixture of people with different perception and each person communicates through his own perception of the outer world. We can sink the objects around us to our body in order to visualize data from our body. … Read More

The search of the magical and poetical fascination between performers and audiences

March 23, 2018 |

The last few weeks have been dedicated to the research of holographic projection techniques. Starting of with the use of a special holographic gauze called Holo-Gauze by Holotronica Ltd to projections onto haze and steam.

Being fascinated and very interested … Read More

Prototypes of Kinetic Art

March 23, 2018 |

I spent this winter term in the shop space at Here East creating my first kinetic sculptures. I have been experimenting with the animation of material objects as a way to immerse viewers in displays of analog movement. This is … Read More